![]() Possible up to 90%, after use nSig because nLight leads better into strings at earlier %. This string you can use after you land a dAir and keeping in mind that nLight lasts long if your opponent neutral dodges, you will still hit them. Jump > Down Air > Chase-dodge-down > Neutral Air > Chase-dodge-up > Recovery (Read) Jump > Down Air > Chase-dodge-forward > (Pivot) > Side Air Neutral Light > Jump > Gravity Cancel > Down Light > Dash-forward > Down Air > Side Airĭown Air > Gravity Cancel > Neutral Light This usually goes up to 7 dodge frames, but I allowed 8 if it didnt seem like a normal followup (where players wouldnt normally dodge. Side Air > (Land) > Down Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Recoveryĭown Light > Jump > Side Air > (Read) Dodge-in > Gravity Cancel > Down Light > Jump > Side Air This updated version will include every combo of every weapon, AND legend, in the game as of 2.73.0. Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Airĭown Light > Jump-dash > Down Air > Gravity Cancel > Neutral Lightĭown Air > Down Air > Down Air > Down Air Possible up to 40% OTHER GOOD PISTOL COMBOS AND STRINGSĭown Air > Gravity Cancel > Down Light > Neutral Airĭown Air > Gravity Cancel > Down Light > Jump > Side Airĭown Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Side Air > Chase-dodge-forward > Down Air However, keep in mind that the game receives constant updates and that changes how certain things work.For a sig string it has a really low dodge window of 4, but keep in mind it's still dodgeable. That’s every single weapon and its combos and strings in Brawlhalla! We hope this helped you out and we’re here to answer any questions that you might have. SLight -> nLight -> dLight Brawlhalla Orb Combos: Just mix up the usual nLight, sLight, and dLight attacks with each other. And the only thing that makes these characters specific besides their frames are the signature moves which will be involved. As I said, the combos are mainly based on what weapon you have equipped – or if you have any weapon equipped at all in some cases. Now that we have the terminologies out of the way, it will be easier for us to discuss and understand the combos. For example, eAir means when the jump is about to end. When this is written before a command, it means that action is just about to end. Keep in mind that unlike combos, Strings are not absolute and that means there will be many random strings that you can find that aren’t listed here. ![]() However, unlike combos, they are much more likely to be broken out of and usually don’t even make it that difficult. Strings are similar to combos in the sense that they are a mix of different moves coming together. This is not true in every case, but it mostly applies as a rule. They follow the same terminology as the other attacks, such as dSig, nSig, and so on.Ĭombos are moves which cannot be broken out of until the thing is over or the player using it misses. These are the signature moves that are specific for the legends that the player uses. Holding down on the ground and pressing the heavy attack helps you hit the ground with both strength and speed. The recovery move is self-explanatory as it helps you recover by pressing any movement button besides down to recover from an animation. Same as the other air ones, it means holding down while in the air just like dLight. The Sword is a quick attacking but lower damage weapon, its kit is good. This means that you’re in the air and are holding a side like sLight. Thatch wields the Sword as his primary weapon and the Blasters as his secondary weapon. This is the same as neutral Light but you’re in the air. This means pressing the light attack button while holding down on the movement of your character. This means pressing the light attack button while holding your character’s movement towards the left or right sides. This simply means pressing the light attack button with no particular direction selected. And to do that – we need to first take a look at the game’s terminology itself. However, the combos have to be mentioned with the game’s terminology to make it easier to understand what the player is supposed to do. ![]() In this guide, we’ll be discussing all of the combos for every single weapon in the game. So, the different potential of pulling off cool combos in the game relies on the weapon that your character has equipped and can be learned off of that. One way that Brawlhalla manages to make its balancing simpler in the game is that the combos are based on the weapons that your character uses rather than something that your character does exclusively to them. Brawlhalla is a competitive fighting game and if there’s one thing that you know for sure is going to be a part of this genre it’s the fact that there are going to be tons of unique combos and strings to pull off in the game. ![]()
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